unreal.TriggerState
¶
- class unreal.TriggerState¶
Bases:
unreal.EnumBase
Trigger states are a light weight interpretation of the provided input values used in trigger UpdateState responses.
C++ Source:
Plugin: EnhancedInput
Module: EnhancedInput
File: InputTriggers.h
- NONE¶
No inputs
- Type
0
- ONGOING¶
Triggering is being monitored, but not yet been confirmed (e.g. a time based trigger that requires the trigger state to be maintained over several frames)
- Type
1
- TRIGGERED¶
The trigger state has been met
- Type
2