unreal.U4MLSensor_AIPerception
¶
- class unreal.U4MLSensor_AIPerception(outer=None, name='None')¶
Bases:
unreal.U4MLSensor
- When applied to a player controller will create an AIPerception component for
that player and plug it into the AIPerceptionSystem. The sensor will report information gathered by the perception system on the behalf of this agent. See: UAIPerceptionComponent::ProcessStimuli
Note that the world needs to be configured to allow AI Systems to be created See: Server.Configure mz
todo: replace with the proper reference
C++ Source:
Plugin: UE4ML
Module: UE4ML
File: 4MLSensor_AIPerception.h
Editor Properties: (see get_editor_property/set_editor_property)
is_polling
(bool): [Read-Write] Is Pollingrequires_pawn
(bool): [Read-Write] Requires Pawntick_policy
(E4MLTickPolicy): [Read-Write] Tick Policy