unreal.UE4RetargettingRefs

class unreal.UE4RetargettingRefs(is_initialized=False, is_right_handed=False, knuckle_average_ms_ue4=[0.0, 0.0, 0.0], wrist_side_direction_ls_ue4=[0.0, 1.0, 0.0], wrist_forward_ls_ue4=[1.0, 0.0, 0.0])

Bases: unreal.StructBase

Retargetting information for the SteamVR skeleton to UE4 stock skeleton

C++ Source:

  • Plugin: SteamVR

  • Module: SteamVRInputDevice

  • File: SteamVRInputDeviceFunctionLibrary.h

Editor Properties: (see get_editor_property/set_editor_property)

  • is_initialized (bool): [Read-Write] Is Initialized

  • is_right_handed (bool): [Read-Write] Is Right Handed

  • knuckle_average_ms_ue4 (Vector): [Read-Write] Knuckle Average MS UE4

  • wrist_forward_ls_ue4 (Vector): [Read-Write] Wrist Forward LS UE4

  • wrist_side_direction_ls_ue4 (Vector): [Read-Write] Wrist Side Direction LS UE4

property is_initialized

[Read-Only] Is Initialized

Type

(bool)

property is_right_handed

[Read-Only] Is Right Handed

Type

(bool)

property knuckle_average_ms_ue4

[Read-Only] Knuckle Average MS UE4

Type

(Vector)

property wrist_forward_ls_ue4

[Read-Only] Wrist Forward LS UE4

Type

(Vector)

property wrist_side_direction_ls_ue4

[Read-Only] Wrist Side Direction LS UE4

Type

(Vector)