unreal.UUsdTestComponent

class unreal.UUsdTestComponent(outer=None, name='None')

Bases: unreal.SceneComponent

UUsd Test Component

C++ Source:

  • Plugin: USDImporter

  • Module: USDImporter

  • File: UsdTestActor.h

Editor Properties: (see get_editor_property/set_editor_property)

  • absolute_location (bool): [Read-Write] If RelativeLocation should be considered relative to the world, rather than the parent

  • absolute_rotation (bool): [Read-Write] If RelativeRotation should be considered relative to the world, rather than the parent

  • absolute_scale (bool): [Read-Write] If RelativeScale3D should be considered relative to the world, rather than the parent

  • asset_user_data (Array(AssetUserData)): [Read-Write] Array of user data stored with the component

  • auto_activate (bool): [Read-Write] Whether the component is activated at creation or must be explicitly activated.

  • bool_array_property (Array(bool)): [Read-Write] Bool Array Property

  • bool_property (bool): [Read-Write] Bool Property

  • byte_array_property (Array(uint8)): [Read-Write] Byte Array Property

  • byte_property (uint8): [Read-Write] Byte Property

  • can_ever_affect_navigation (bool): [Read-Write] Whether this component can potentially influence navigation

  • color_array_property (Array(Color)): [Read-Write] Color Array Property

  • color_property (Color): [Read-Write] Color Property

  • component_tags (Array(Name)): [Read-Write] Array of tags that can be used for grouping and categorizing. Can also be accessed from scripting.

  • detail_mode (DetailMode): [Read-Write] If detail mode is >= system detail mode, primitive won’t be rendered.

  • double_array_property (Array(double)): [Read-Write] Double Array Property

  • double_property (double): [Read-Write] Double Property

  • editable_when_inherited (bool): [Read-Write] True if this component can be modified when it was inherited from a parent actor class

  • enum_array_property (Array(UsdTestEnum)): [Read-Write] Enum Array Property

  • enum_property (UsdTestEnum): [Read-Write] Enum Property

  • float_array_property (Array(float)): [Read-Write] Float Array Property

  • float_property (float): [Read-Write] Float Property

  • hidden_in_game (bool): [Read-Write] Whether to hide the primitive in game, if the primitive is Visible.

  • int16_array_property (Array(int16)): [Read-Write] Int 16Array Property

  • int16_property (int16): [Read-Write] Int 16Property

  • int32_array_property (Array(int32)): [Read-Write] Int 32Array Property

  • int32_property (int32): [Read-Write] Int 32Property

  • int64_array_property (Array(int64)): [Read-Write] Int 64Array Property

  • int64_property (int64): [Read-Write] Int 64Property

  • int8_array_property (Array(int8)): [Read-Write] Arrays

  • int8_property (int8): [Read-Write] Basic properties

  • is_editor_only (bool): [Read-Write] If true, the component will be excluded from non-editor builds

  • linear_color_array_property (Array(LinearColor)): [Read-Write] Linear Color Array Property

  • linear_color_property (LinearColor): [Read-Write] Linear Color Property

  • mobility (ComponentMobility): [Read-Write] How often this component is allowed to move, used to make various optimizations. Only safe to set in constructor.

  • name_array_property (Array(Name)): [Read-Write] Name Array Property

  • name_property (Name): [Read-Write] Name Property

  • object_array_property (Array(Object)): [Read-Write] Object Array Property

  • object_property (Object): [Read-Write] Object Property

  • on_component_activated (ActorComponentActivatedSignature): [Read-Write] Called when the component has been activated, with parameter indicating if it was from a reset

  • on_component_deactivated (ActorComponentDeactivateSignature): [Read-Write] Called when the component has been deactivated

  • physics_volume_changed_delegate (PhysicsVolumeChanged): [Read-Write] Delegate that will be called when PhysicsVolume has been changed *

  • primary_component_tick (ActorComponentTickFunction): [Read-Write] Main tick function for the Component

  • relative_location (Vector): [Read-Write] Location of the component relative to its parent

  • relative_rotation (Rotator): [Read-Write] Rotation of the component relative to its parent

  • relative_scale3d (Vector): [Read-Write] Non-uniform scaling of the component relative to its parent. Note that scaling is always applied in local space (no shearing etc)

  • replicates (bool): [Read-Write] Is this component currently replicating? Should the network code consider it for replication? Owning Actor must be replicating first!

  • rotator_array_property (Array(Rotator)): [Read-Write] Rotator Array Property

  • rotator_property (Rotator): [Read-Write] Rotator Property

  • should_update_physics_volume (bool): [Read-Write] Whether or not the cached PhysicsVolume this component overlaps should be updated when the component is moved. see: GetPhysicsVolume()

  • string_array_property (Array(str)): [Read-Write] String Array Property

  • string_property (str): [Read-Write] String Property

  • text_array_property (Array(Text)): [Read-Write] Text Array Property

  • text_property (Text): [Read-Write] Text Property

  • unsigned_int16_array_property (Array(uint16)): [Read-Write] Unsigned Int 16Array Property

  • unsigned_int16_property (uint16): [Read-Write] Unsigned Int 16Property

  • unsigned_int32_array_property (Array(uint32)): [Read-Write] Unsigned Int 32Array Property

  • unsigned_int32_property (uint32): [Read-Write] Unsigned Int 32Property

  • unsigned_int64_array_property (Array(uint64)): [Read-Write] Unsigned Int 64Array Property

  • unsigned_int64_property (uint64): [Read-Write] Unsigned Int 64Property

  • use_attach_parent_bound (bool): [Read-Write] If true, this component uses its parents bounds when attached. This can be a significant optimization with many components attached together.

  • vector2_array_property (Array(Vector2D)): [Read-Write] Vector 2Array Property

  • vector2_property (Vector2D): [Read-Write] Vector 2Property

  • vector3_array_property (Array(Vector)): [Read-Write] Vector 3Array Property

  • vector3_property (Vector): [Read-Write] Vector 3Property

  • vector4_array_property (Array(Vector4)): [Read-Write] Vector 4Array Property

  • vector4_property (Vector4): [Read-Write] Vector 4Property

  • visible (bool): [Read-Write] Whether to completely draw the primitive; if false, the primitive is not drawn, does not cast a shadow.