unreal.UpdateState
¶
- class unreal.UpdateState¶
Bases:
unreal.EnumBase
Various states the update manager flows through as it checks for patches/hotfixes
C++ Source:
Plugin: OnlineFramework
Module: Hotfix
File: UpdateManager.h
- CHECKING_FOR_HOTFIX¶
Checking with hotfix for available updates
- Type
4
- CHECKING_FOR_PATCH¶
Checking for an available patch
- Type
2
- DETECTING_PLATFORM_ENVIRONMENT¶
Detect the console environment via an auth request
- Type
3
- INITIAL_LOAD_COMPLETE¶
Preloading complete
- Type
6
- UPDATE_COMPLETE¶
Last update check completed successfully
- Type
7
- UPDATE_IDLE¶
No updates in progress
- Type
0
- UPDATE_PENDING¶
An update is waiting to be triggered at the right time
- Type
1
- WAITING_ON_INITIAL_LOAD¶
Waiting for the async loading / preloading to complete
- Type
5