unreal.UsdConversionLibrary
¶
- class unreal.UsdConversionLibrary(outer=None, name='None')¶
Bases:
unreal.Object
Wrapped static conversion functions from the UsdUtilities module, so that they can be used via scripting
C++ Source:
Plugin: USDImporter
Module: USDExporter
File: USDConversionBlueprintLibrary.h
- classmethod add_payload(referencing_stage_path, referencing_prim_path, target_stage_path) → None¶
Add Payload
- classmethod get_actors_to_convert(world)¶
Get Actors to Convert