class unreal.VehicleTransmissionData

Bases: unreal.StructBase

Vehicle Transmission Data

C++ Source:

  • Plugin: PhysXVehicles

  • Module: PhysXVehicles

  • File: WheeledVehicleMovementComponent4W.h

Editor Properties: (see get_editor_property/set_editor_property)

  • clutch_strength (float): [Read-Write] Strength of clutch (Kgm^2/s)

  • final_ratio (float): [Read-Write] The final gear ratio multiplies the transmission gear ratios.

  • forward_gears (Array(VehicleGearData)): [Read-Write] Forward gear ratios (up to 30)

  • gear_auto_box_latency (float): [Read-Write] Minimum time it takes the automatic transmission to initiate a gear change (seconds)

  • gear_switch_time (float): [Read-Write] Time it takes to switch gears (seconds)

  • neutral_gear_up_ratio (float): [Read-Write] Value of engineRevs/maxEngineRevs that is high enough to increment gear

  • reverse_gear_ratio (float): [Read-Write] Reverse gear ratio

  • use_gear_auto_box (bool): [Read-Write] Whether to use automatic transmission