unreal.VertexLayout

class unreal.VertexLayout(position=0, texture_coordinate=0, normal=0)

Bases: unreal.StructBase

Vertex Layout

C++ Source:

  • Plugin: RigLogic

  • Module: RigLogicModule

  • File: DNACommon.h

Editor Properties: (see get_editor_property/set_editor_property)

  • normal (int32): [Read-Write] Normal

  • position (int32): [Read-Write] Position

  • texture_coordinate (int32): [Read-Write] Texture Coordinate

property normal

[Read-Only] Normal

Type

(int32)

property position

[Read-Only] Position

Type

(int32)

property texture_coordinate

[Read-Only] Texture Coordinate

Type

(int32)