- class unreal.ViewTargetBlendFunction¶
Options that define how to blend when changing view targets. see: FViewTargetTransitionParams, SetViewTarget
Camera has a slight ease in and ease out, but amount of ease cannot be tweaked.
Camera immediately accelerates, but smoothly decelerates into the target. Ease amount controlled by BlendExp.
Camera smoothly accelerates and decelerates. Ease amount controlled by BlendExp.
Camera smoothly accelerates, but does not decelerate into the target. Ease amount controlled by BlendExp.
Camera does a simple linear interpolation.
The game’s camera system has already performed the blending. Engine should not blend at all