unreal.ViewportActionKeyInput

class unreal.ViewportActionKeyInput(action_type='None', event=InputEventType.IE_PRESSED)

Bases: unreal.StructBase

Represents a generic action

C++ Source:

  • Module: ViewportInteraction

  • File: ViewportInteractionTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • action_type (Name): [Read-Write] The name of this action

  • event (InputEventType): [Read-Write] Input event

property action_type

[Read-Only] The name of this action

Type

(Name)

property event

[Read-Only] Input event

Type

(InputEventType)