unreal.WaterBrushBlendType

class unreal.WaterBrushBlendType

Bases: unreal.EnumBase

The blend mode changes how the brush material is applied to the terrain.

C++ Source:

  • Plugin: Water

  • Module: Water

  • File: WaterBodyHeightmapSettings.h

ADDITIVE

Performs an additive blend, using a flat Z=0 terrain as the input. Useful when you want to preserve underlying detail or ramps.

Type

3

ALPHA_BLEND

Alpha Blend will affect the heightmap both upwards and downwards.

Type

0

MAX

Limits the brush to only raising the terrain.

Type

2

MIN

Limits the brush to only lowering the terrain.

Type

1