unreal.WaterBrushBlendType
¶
- class unreal.WaterBrushBlendType¶
Bases:
unreal.EnumBase
The blend mode changes how the brush material is applied to the terrain.
C++ Source:
Plugin: Water
Module: Water
File: WaterBodyHeightmapSettings.h
- ADDITIVE¶
Performs an additive blend, using a flat Z=0 terrain as the input. Useful when you want to preserve underlying detail or ramps.
- Type
3
- ALPHA_BLEND¶
Alpha Blend will affect the heightmap both upwards and downwards.
- Type
0
- MAX¶
Limits the brush to only raising the terrain.
- Type
2
- MIN¶
Limits the brush to only lowering the terrain.
- Type
1