unreal.WaterBrushEffects

class unreal.WaterBrushEffects(blurring=[True, 2], curl_noise=[0.0, 0.0, 16.0, 3.0], displacement=[0.0, 0.0, None, - 128.0, [0.0, 0.0, 0.0, 1.0], 0.0], smooth_blending=[0.01, 0.01], terracing=[0.0, 256.0, 0.0, 0.0, 0.0])

Bases: unreal.StructBase

Water Brush Effects

C++ Source:

  • Plugin: Water

  • Module: Water

  • File: WaterBrushEffects.h

Editor Properties: (see get_editor_property/set_editor_property)

  • blurring (WaterBrushEffectBlurring): [Read-Write] Blurring

  • curl_noise (WaterBrushEffectCurlNoise): [Read-Write] Curl Noise

  • displacement (WaterBrushEffectDisplacement): [Read-Write] Displacement

  • smooth_blending (WaterBrushEffectSmoothBlending): [Read-Write] Smooth Blending

  • terracing (WaterBrushEffectTerracing): [Read-Write] Terracing

property blurring

[Read-Write] Blurring

Type

(WaterBrushEffectBlurring)

property curl_noise

[Read-Write] Curl Noise

Type

(WaterBrushEffectCurlNoise)

property displacement

[Read-Write] Displacement

Type

(WaterBrushEffectDisplacement)

property smooth_blending

[Read-Write] Smooth Blending

Type

(WaterBrushEffectSmoothBlending)

property terracing

[Read-Write] Terracing

Type

(WaterBrushEffectTerracing)