unreal.WaterBrushEffects
¶
- class unreal.WaterBrushEffects(blurring=[True, 2], curl_noise=[0.0, 0.0, 16.0, 3.0], displacement=[0.0, 0.0, None, - 128.0, [0.0, 0.0, 0.0, 1.0], 0.0], smooth_blending=[0.01, 0.01], terracing=[0.0, 256.0, 0.0, 0.0, 0.0])¶
Bases:
unreal.StructBase
Water Brush Effects
C++ Source:
Plugin: Water
Module: Water
File: WaterBrushEffects.h
Editor Properties: (see get_editor_property/set_editor_property)
blurring
(WaterBrushEffectBlurring): [Read-Write] Blurringcurl_noise
(WaterBrushEffectCurlNoise): [Read-Write] Curl Noisedisplacement
(WaterBrushEffectDisplacement): [Read-Write] Displacementsmooth_blending
(WaterBrushEffectSmoothBlending): [Read-Write] Smooth Blendingterracing
(WaterBrushEffectTerracing): [Read-Write] Terracing
- property blurring¶
[Read-Write] Blurring
- Type
- property curl_noise¶
[Read-Write] Curl Noise
- Type
- property displacement¶
[Read-Write] Displacement
- Type
- property smooth_blending¶
[Read-Write] Smooth Blending
- property terracing¶
[Read-Write] Terracing
- Type