unreal.WidgetTickFrequency

class unreal.WidgetTickFrequency

Bases: unreal.EnumBase

Determines what strategy we use to determine when and if the widget ticks.

C++ Source:

  • Module: UMG

  • File: UserWidget.h

AUTO

This widget will tick if a blueprint tick function is implemented, any latent actions are found or animations need to play If the widget inherits from something other than UserWidget it will also tick so that native C++ or inherited ticks function To disable native ticking use add the class metadata flag “DisableNativeTick”. I.E: meta=(DisableNativeTick)

Type

1

NEVER

This widget never ticks

Type

0