unreal.WidgetTickFrequency
¶
- class unreal.WidgetTickFrequency¶
Bases:
unreal.EnumBase
Determines what strategy we use to determine when and if the widget ticks.
C++ Source:
Module: UMG
File: UserWidget.h
- AUTO¶
This widget will tick if a blueprint tick function is implemented, any latent actions are found or animations need to play If the widget inherits from something other than UserWidget it will also tick so that native C++ or inherited ticks function To disable native ticking use add the class metadata flag “DisableNativeTick”. I.E: meta=(DisableNativeTick)
- Type
1
- NEVER¶
This widget never ticks
- Type
0