unreal.XRGestureConfig

class unreal.XRGestureConfig(tap=False, hold=False, axis_gesture=SpatialInputGestureAxis.NONE, navigation_axis_x=True, navigation_axis_y=True, navigation_axis_z=True)

Bases: unreal.StructBase

XRGesture Config

C++ Source:

  • Module: HeadMountedDisplay

  • File: XRGestureConfig.h

Editor Properties: (see get_editor_property/set_editor_property)

  • axis_gesture (SpatialInputGestureAxis): [Read-Write] Axis Gesture

  • hold (bool): [Read-Write] Hold

  • navigation_axis_x (bool): [Read-Write] Navigation Axis X

  • navigation_axis_y (bool): [Read-Write] Navigation Axis Y

  • navigation_axis_z (bool): [Read-Write] Navigation Axis Z

  • tap (bool): [Read-Write] Tap

property axis_gesture

[Read-Write] Axis Gesture

Type

(SpatialInputGestureAxis)

property hold

[Read-Write] Hold

Type

(bool)

property navigation_axis_x

[Read-Write] Navigation Axis X

Type

(bool)

property navigation_axis_y

[Read-Write] Navigation Axis Y

Type

(bool)

property navigation_axis_z

[Read-Write] Navigation Axis Z

Type

(bool)

property tap

[Read-Write] Tap

Type

(bool)