unreal.XRHMDData

class unreal.XRHMDData(valid=False, device_name='None', application_instance_id=[], tracking_status=TrackingStatus.NOT_TRACKED, position=[0.0, 0.0, 0.0], rotation=[0.0, 0.0, 0.0, 0.0])

Bases: unreal.StructBase

C++ Source:

  • Module: HeadMountedDisplay

  • File: HeadMountedDisplayTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • application_instance_id (Guid): [Read-Write] Application Instance ID

  • device_name (Name): [Read-Write] Device Name

  • position (Vector): [Read-Write] Position

  • rotation (Quat): [Read-Write] Rotation

  • tracking_status (TrackingStatus): [Read-Write] Tracking Status

  • valid (bool): [Read-Write] Valid

property application_instance_id

[Read-Only] Application Instance ID

Type

(Guid)

property device_name

[Read-Only] Device Name

Type

(Name)

property position

[Read-Only] Position

Type

(Vector)

property rotation

[Read-Only] Rotation

Type

(Quat)

property tracking_status

[Read-Only] Tracking Status

Type

(TrackingStatus)

property valid

[Read-Only] Valid

Type

(bool)