Texture Streaming

System for loading and unloading textures into and out of memory during play.

Choose your operating system:

Windows

macOS

Linux

The texture streaming system, or texture streamer, is the part of the engine responsible for increasing and decreasing the resolution of each texture. This enables you to have good visual quality while managing the available memory efficiently.

Getting Started

Reference

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss