1.6 - Opacity

An overview of the Material Nodes example level, example 1.6: Opacity.

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1_6_Opacity.png

The Opacity input is used when using the Translucent Blend Mode , typically for Translucent , Additive , and Modulated materials. You can input a value between 0 and 1, where:

  • 0.0 represents completely transparent.

  • 1.0 represents fully opaque.

Opaque and masked blend modes also use Opacity when using one of the subsurface shading models.

TranslucencyImage.png

Opacity is mostly used for Translucent , Additive , and Modulated Materials .

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