1.3 - Rebuild

An overview of the NavMesh example level, example 1.3: Rebuild.

Choose your operating system:

Windows

macOS

Linux

NavMesh_banner.png

The NavMesh automatically updates when Actors like Static Meshes are moved in the editor. In this example, you can move the block Static Mesh and position it so that it bridges the gap between the ramps. The NavMesh will automatically update and build across the newly-formed bridge, allowing the Pawn to navigate across it when you Play or Simulate .

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss