Saving and Loading a Session

Describes how to save (and then later reload) a session, including Annotations, Measurements, and transparency

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The host and other participants in a collaborative view can save annotations, measurements, Xray transparency state, 3D Cut sections, and the position of items moved by Transform .

Saving a Session

To save your session, select the Save button, type a name for the session, then press Enter.

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Each participant saves their session in their own local copy of the collaborative view package. Sessions are saved in the YourProjectName/Saved/SaveGames sub-folder.

The current positions and rotations of you and other participants are not saved.

You cannot modify a saved session or use the name of an existing saved session.

You cannot save and restore sessions while in VR mode.

Loading a Session

To load a saved session, select the menu next to the Save button, then select a session.

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The list of sessions includes those you have saved, as well as those saved by any other participants who are currently connected.

Load States in the Unreal Editor

You can now reload saved states directly in the editor:

  1. Copy the .sav files representing the states you want to reload as well as the MainSaveGame.sav file from your Saved / SaveGames folder from your application into the same folder in your project.

  2. In the editor, open the CollaborativeViewer > Blueprints > Tools folder, select the Editor_CollabViewerUtility_BP . Right-click and select Run Editor Utility Widget .

  3. A widget containing the Default state selector will appear, you can now select one of the copied states from the drop down list.

  4. You might need to move the camera in the viewport to refresh the parameters.

Save states in the editor

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