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Getting Started
Development Reference
Services
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Setting up for development for the Android platform.
How to set up your Android development environment for Unreal 4.25 and later
Going over how to set your Android devices up for UE4 development.
Overview of setting up optional custom Android Launch screens for Android projects.
Showing you how to install additional Android SDKs
Setting up TADP for Legacy Android Development
A walkthrough of the installation process of CodeWorks for Android
Product documentation including reference and guides for Unreal Engine 4
Device compatibility for developing with Android.
How to enable and use Visual Studio debugging in your Unreal Engine Android projects.
Taking a look at how to debug your UE4 project using Android Studio.
Going over setting up the Android Virtual Keyboard for use in UE4.
How to install different Android SDKs, set environment variables, and work with texture formats.
Setting up your UE4 Android project to work with the Vulkan mobile render
Taking a look at using the Android Configuration Rules System in your UE4 projects.
A walkthrough on how to generate PSO cache data on Android and add it to your build
A reference for device profile rules and scalability settings.
Using Google Play Achievements to increase player engagement.
Using the AdMob in-game advertisement system on Android.
Using in-app purchases to offer additional paid content for your Android game.
Using leaderboards in your game.
Setting up and using the Android Mainfest file.
API reference and implementation guidelines for the Google PAD API
Getting your project ready to be release to the Google Play store.
Taking a look at packaging your final Android project.
How to reduce the size of your packaged Android game.
Getting your UE4 powered game setup on the Google Play store.