Choose your operating system:
Windows
macOS
Linux
Getting Started
Development Reference
Services on iOS
Distribution and Packaging on iOS
Instructions on setting up and launching games on iOS devices.
Acquire and install all software necessary to develop games for iOS devices.
Replicate inputs from an iOS device on your PC for testing.
Setting up launch screen storyboards in your UE4 projects for iOS
Set up your iOS development signing certificate.
iOS device compatibility reference.
Apple iOS development requirements including hardware, software, and SDK information.
Setting up for development for the iOS platform.
Using in-app purchases to offer additional paid content for your iOS game.
Using iOS Game Center Achievements to increase player engagement.
Using leaderboards in your game.
Apple Arcade requires support for both ARM64 and x86-64 architectures on Macs. Learn how to support Macs with both of these architectures, and how to create merged binaries for Apple Arcade.
A How - To guide that walks you through using the IPhonePackager tool to put an IPA on your iOS device for testing.
Factors that affect the size of a packaged iOS game.
How to remotely compile on a Mac from a Windows machine to create an iOS build.
Product documentation including reference and guides for Unreal Engine 4