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4.11.0 Release
Released: 03/31/2016
Github: https://github.com/EpicGames/UnrealEngine/tree/4.11.0-release
Release Notes: Unreal Engine 4.11 Release Notes
4.11.1 Hotfix
Released: 04/07/2016
Github: https://github.com/EpicGames/UnrealEngine/tree/4.11.1-release
Fixes:
UEBP-140 Oculus Integration 1.3 SDK, automation features, adapter support
UE-28961 UnrealLightMass fails to compile with VS2015 Update 2
UE-29031 Unable to connect to SSL Perforce Server
UE-28933 GarbageCollection crash using IWCE
UE-28992 [CrashReport] Crash When Enabling Capsule Direct Shadows on a Skeletal Mesh
UE-29005 [CrashReport] UE4Editor_CoreUObject!FGCCollector::HandleObjectReferences() [garbagecollection.cpp:586]
UE-29012 Crash attempting to open Blueprints with make nodes of missing structures made prior to 4.11
UE-28954 PSVR Using Old Tracking Data
UE-29080 GearVR - project unexpectedly closes on launch
UE-29108 GearVR vrplatlib.jar staging logic is backward
4.11.2 Hotfix
Released: 04/18/2016
Github: https://github.com/EpicGames/UnrealEngine/tree/4.11.2-release
Fixes:
UE-28811 Get mouse X/ Get mouse Y returns zero after the user clicks the screen and mouse is shown
UE-29148 Using "Show Mouse Cursor" breaks mouse axis movement
UE-28378 Mouse is not captured when switching between clients when running PIE
UE-29007 Construction script in parent Blueprint cannot call function in child blueprint
UE-29207 UMG Widgets aren't cleaned up when a player is removed
UE-29208 Third Person C++ Template Doesn't use C++ Character
UE-29300 CDO Constructor Error when opening C++ Third Person project
UE-29136 Ensure starting PIE after editing character Blueprint of a code based side scrollers
UE-29046 Crash on exit PIE after editing character Blueprint of a code based side scrollers
UE-29209 Ensure 'Attaching instanced component to template component' in PIE in TP code project after reparenting character BP
UE-29100 Disable spawanbles in 4.11 because they can cause scene corruption and won't be compatible with 4.12
UE-28791 Crash smoothing landscape with foliage
UE-28926 Editor crashes while sculpting landscape heavily covered in foliage
UE-28999 UE 4.11 Project Containing vegetation_pack causes Engine to Crash
UE-24725 Vehicle templates have jerky movement when turning due to SpringArmComponent
UE-28753 SpringArm causes physics to fail for a character standing on the physics object
UE-28991 Cannot manipulate morph targets unique to Slave Component through Master Component
UE-29003 Manipulating Morph Target on Master Component distorts Slave Components
UE-28789 Root motion has significant error when used in character movement
UE-25343 Crash in SetRootBodyIndex ( ParentIndex is 0 but SpaceBases.Num() == 0)
UE-29116 Animation CopyRecords need to calculate size at runtime
UE-29422 Crash in FollowKnots when compiling Anim Blueprint
UE-29326 [CrashReport] UE4Editor_Engine!FBlendedCurve::InitFrom() [animcurvetypes.cpp:590]
UE-28011 Media Player assets do not play in packaged games or in standalone
UE-29091 Sound Cues with Attenuation 'Override' Nodes break when Upgrading project to 4.11
UE-29403 .wav files with max concurrency count data outside proper range will crash editor when played
UE-29548 Crash in VoiceModuleWindows.cpp
UE-29397 Sounds not Playing for 2nd Player Client when running in Local Multiplayer Splitscreen Mode
UE-27646 Editor Crashes When Using Set Replicates in the Construction Script
UE-25234 Bloom offset in right eye when rendering in stereoscopic
UE-29513 Custom lighting channels ignored when object culled in stereoscopic
UE-28609 R.ScreenPercentage and HMD SP commands do not work on Morpheus
UE-29505 Wrong colors on Nexus 6 Devices
UE-28805 HDR and Bloom not working on Mali Galaxy S7 (SM-G930F)
UE-29420 [Metal][iOS] Memory spike caused by FMetalSurface in 4.11
UE-29421 [Metal][iOS] Crash in FMetalDynamicRHI::RHIReadSurfaceFloatData since 4.11
UE-29006 [CrashReport] UE4Editor-MetalRHI.dylib!FMetalCommandEncoder::RestoreRenderCommandEncoding()
UE-29194 PS4 leaks memory in Shipping builds submission timestamp array
UE-29390 Html 5 Launch Fails on Windows
UE-29392 HTML5 broken load/save
UE-28874 New Third Party Plugin does not compile on Mac and Linux and prevents project from opening
UE-29158 4.11 regression: Stationary skylights no longer get bounce lighting after a lighting build
UE-29255 IndirectLightingIntensity on skylights is broken - can cause level lighting to unexpectedly change after getting the new build
UE-29297 Building Grass Map toast stays up forever
UE-29332 [CrashReport] Crash When Switching from Lit to Light Complexity Mode
UE-29322 [CrashReport] UE4Editor_CoreUObject!StaticFindObjectFastInternalThreadSafe() [uobjecthash.cpp:423]
UE-29407 Editor process quits during start up in debug with debugger attached
QFE for the 4.11.2 Hotfix
If you are using the latest hotfix for this engine version and experience the issue described below, download and run this ‘quick fix' to resolve the issue.
Fixes compile issue when attempting to use Visual Studio 2015 Update 3