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4.12.0 Release
Released: 06/01/2016
Github: https://github.com/EpicGames/UnrealEngine/tree/4.12.0-release
Release Notes: Unreal Engine 4.12 Release Notes
4.12.1 Hotfix
Released: 06/07/2016
Github: https://github.com/EpicGames/UnrealEngine/releases/tag/4.12.1-release
Fixes:
UE-31570 Crash in StaticDuplicateObject while compiling or editing variables in Blueprint widgets
UE-31550 Using Integer Bitmask crashes editor
UE-23371 [CrashReport]UE4Editor_GraphEditor!FNodeFactory::CreateNodeWidget() nodefactory.cpp:91
UE-26761 Crash When Compiling Child Blueprint Containing a Custom Event with the Same Name as its Parent's Event
UE-31443 Crash occurs clicking "Select All" in Foliage Tool in QA-Sequencer map
UE-31183 [CrashReport] UE4Editor_Engine!FAnimNode_StateMachine::Evaluate() [animnode_statemachine.cpp:745]
UE-31574 RemoveNaNTracks causes anim DDC data to be regenerated every load on old animations
UE-31445 [CrashReport] UE4Editor_DetailCustomizations!FBodyInstanceCustomization::GetDefaultCollisionProvider() [bodyinstancecustomization.cpp:35]
UE-31255 Shipping Builds packaged for WinXP 32 bit crash when opening on Win7
UE-31492 Can no longer generate a dsym on Mac
UE-25561 Read IAP information node causes hang if connection is disconnected
UE-31539 GPU crash on PS4 due to GS mode not getting disabled when using parallel contexts
UE-31247 Emissive for Static Lighting discarded upon Re-opening Level or Restarting Project
UE-28817 [CrashReport] UE4Editor_Engine!FStaticLODModel::Serialize() [skeletalmesh.cpp:1261]
UE-15903 [CrashReport] Lighting build triggers array out of bounds crash
UE-31620 Roughness Calculation is incorrect in 4.12
UE-26288 Crash on unchecking Generate Lightmap UVs and Applying with Mesh already assigned and painted as Foliage
UE-31182 [CrashReport] UE4Editor_Engine!FMaterial::GetShader() [materialshared.cpp:1564]
UE-18906 [CrashReport] Crash in !UE4Editor_D3D11RHI!FD3D11DynamicRHI::Shutdown()
UE-30985 Reflective surfaces rendering incorrectly in -featureleveles2 -opengl
UE-31431 Crash in Sequencer play rate track when setting negative play rate
UE-31647 Crash changing the color of a fade track section
UE-31648 Sequencer audio doesn't play after rendering a movie in editor.
4.12.2 Hotfix
Released: 06/09/2016
Github: https://github.com/EpicGames/UnrealEngine/releases/tag/4.12.2-release
Fixes:
UE-31740 Crash While Compiling Blueprint in FBlueprintEditorUtils::RefreshExternalBlueprintDependencyNodes()
UE-31655 BP EQS generators crash on adding vectors.
UE-31723 Attempting to build MinidumpDiagnostics with Visual Studio 2015 Update 2 results in failure
UE-31612 Physics enabled Child Actor components that spawn with with a delay, always spawns at world origin
UE-31680 [CrashReport] DestroyChildActor->Rename->StaticFindObject()
UE-31682 [CrashReport] UE4Editor_CoreUObject!UObjectBaseUtility::GetOutermost() [uobjectbaseutility.cpp:118]
UE-31736 SteamController BackRight is not setup correctly
UE-29543 Adjusting Light Source Radius/Length creates undesirable effect
UE-31589 Capture reflections on translucent materials are broken
UE-31715 Static Meshes Disappear with Media Player Asset Applied as Material in Standalone or Packaged Game
UE-31687 Vive: Positional Latency with a Possessed Pawn's Camera Component
4.12.3 Hotfix
Released: 06/16/2016
Github: https://github.com/EpicGames/UnrealEngine/releases/tag/4.12.3-release
Fixes:
UE-31735 Get Class Defaults node disconnects output pins when project upgraded from 4.11 to 4.12
UE-31743 Components derived from scene component reset vector location upon closing and re-opening editor
UE-31812 CrashReporter Client has no options to close without sending
UE-31789 GitHub 2484 : Git Plugin: fix the Submit To Source Control menu broken by new "migrate" support in 4.12 (and master)
UE-31702 Assertion opening Blueprint with HISMC created in 4.11
UE-30934 GitHub 2406 : Git plugin: Fix for Git diff not working in UE 4.12 (and master)
UE-31265 GitHub 2432 : BUGFIX: ProceduralMeshComponent crashes game
UE-31578 [CrashReport] UE4Editor_Renderer!InjectTranslucentLightArray() [translucentlighting.cpp:1578]
UE-31851 Reflections have an extra vector offset than in 4.11
UE-31787 Vive: Positional Latency w/ Rotation
4.12.4 Hotfix
Released: 06/28/2016
Github: https://github.com/EpicGames/UnrealEngine/releases/tag/4.12.4-release
Fixes:
UE-32179 Properties of Blueprint based behavior tree decorators are reset on game start
UE-32178 Vehicles set to "obstacle only" in RVO are moving on their own
UE-32356 Editor crashes when opening several marketplace assets - Assertion failed: !HasAnyFlags
UE-32414 Using TickInterval for a tick used as a prerequisite will crash
UE-31897 PhysicsVolume weak pointer returns null only in packaged project
UE-31938 Crash report window does not open on GitHub source builds
UE-29086 Crash When Typing a Node Comment and Hovering Over the Alignment Option
UE-30963 UCS continuously runs while a blueprint's thumbnail in content browser is focused
UE-32381 Crash updating thumbnail after compiling blueprint
UE-32283 Animations imported with Skeletal Mesh are not marked as dirty and don't get saved
UE-30878 [CrashReport] UE4Editor_Foliage!FFoliageInstanceBaseCache::AddInstanceBaseId() [foliageinstancebase.cpp:101]
UE-31956 Instance changes no longer propagating to ChildActor after updating from 4.11.2
UE-32219 [CrashReporter] Crash in UEngine::UpdateTimeAndHandleMaxTickRate()
UE-32276 AActor::OnRep_AttachmentReplication regression on detach
UE-32124 Crash when Deleting Concatenator Node while Playing Sound Cue
UE-28604 [CrashReport] UE4Editor_Engine!FSharedPoolPolicyData::GetPoolBucketIndex() [gpuskinvertexfactory.cpp:75]
UE-31445 [CrashReport] UE4Editor_DetailCustomizations!FBodyInstanceCustomization::GetDefaultCollisionProvider() [bodyinstancecustomization.cpp:35]
UE-32244 Grabbing a Destructible Mesh Child Blueprint with a Phsyics Handle crashes the editor
UE-31766 [CrashReport] UE4Editor_Engine!AActor::InvalidateLightingCacheDetailed() [actor.cpp:4111]
UE-32060 Editing Landscape Collision Mip Level Crashes Editor
UE-32132 Safe zone visualization and debugging is broken on Windows
UE-31441 A3D doesn't work on PS4
UE-31450 [CrashReport] UE4Editor_UnrealEd!FLightmassExporter::WriteSceneSettings() [lightmass.cpp:1818]
UE-31765 [CrashReport] UE4Editor_Renderer!FMeshMaterialShader::SetMesh
() [shaderbaseclasses.cpp:457] UE-31454 Using VR Preview and Shader Complexity viewmode will cause a crash
UE-29332 [CrashReport] Crash When Switching from Lit to Light Complexity Mode
UE-32036 GitHub 2504 : [Editor Hang new in 4.12 fix in FinalPostProcessSettings] Essential project-killing hang fix ? Rama
UE-32415 Editing Landscape Collision Mip Level Crashes Editor
UE-29146 CameraVectorWS Input Data as Post Process Blendable not Rendering Correctly
UE-31549 r.ScreenPercentage.Editor does not function
UE-32507 Third party plugin authors cannot stage PRX files on PS4
UE-31914 Remove embedded vertex buffers from GoogleVRHMDViewerPreviews.cpp that are killing compile times and binary sizes
4.12.5 Hotfix
Released: 07/07/2016
Github: https://github.com/EpicGames/UnrealEngine/releases/tag/4.12.5-release
Fixes:
UE-32588 VS2015 Update 3 prevents the editor from compiling code
UE-32621 [CrashReport] UE4Editor_Renderer!FGlobalShader::SetParameters
() [globalshader.h:134] UE-32715 Crash when selecting "show" > "uncompressed animation" in Persona
UE-32772 Hitting ensure in AACtor::BeginPlay in an actor with ChildActorComponents