Unreal Engine 4.15 Update Notes

Choose your operating system:

Windows

macOS

Linux

4.15.0 Release

Released: 02/15/2017

Github: https://github.com/EpicGames/UnrealEngine/releases/tag/4.15.0-release

Release Notes: Unreal Engine 4.15 Release Notes

4.15.1 Hotfix

Released: 03/20/2017

Github: https://github.com/EpicGames/UnrealEngine/releases/tag/4.15.1-release

Fixes:

  • UE-42385 Crash adding an AnimComposite to itself

  • UE-41929 Crash on reimport animation when there is an additive animation track and fbx frame number is different

  • UE-41921 Crash Re-Importing animation with Additive Layer Tracks after adding a bone to the hierarchy

  • UE-41817 Crash when manipulating Bone Space IK before setting EffectorSpaceBoneName

  • UE-40025 Inconsistant Line Trace behavior

  • UE-42756 UnrealVS not installing correctly for VS2017

  • UE-42321 Unable to launch project from Visual Studio using installed engine build

  • UE-42411 Resource files are not recompiled when Version.h changes

  • UE-42205 Hot reload reported as failed in Visual Studio for projects opened in the Editor after having hot reloads performed successfully previously

  • UE-42507 check(PIEInstanceID != -1) fails when executing SeamlessTravel

  • UE-42480 SetVectorParameterValueOnMaterials In Construction Script Not Working in Packaged Game

  • UE-42459 BP nativization doesn't work with localized text

  • UE-42166 Crash when pressing Ctrl-Z after creating a Blueprint function

  • UE-41893 Child Blueprints cannot override functions if their parent was nativized

  • UE-41168 Crash opening Blueprint when a node class has been removed (e.g., anim Blueprint with Ragdoll node with Immediate Mode plugin disabled)

  • UE-42209 Incorrect error message when child actor mobility doesn't match

  • UE-42253 Enum Element Names Reset on Project Upgrade

  • UE-42375 No input received from Raw Input device when packaged for 32bit

  • UE-39884 Foliage LODs do not appear to use the base LODs lightmap any longer

  • UE-42390 Ad banner is displayed incorrectly on Android 7.0 devices

  • UE-42361 Slate UI asset colors washed out on iOS

  • UE-42191 Scene Captures not working on Android

  • UE-42036 Exposure Is More Extreme In High-End Mobile Preview Modes

  • UE-42368 Find Sessions Consistently Returning Results Length of 0

  • UE-42452 No textures listed when selecting material

  • UE-42789 Rebuilding lighting not saving rebuilt light data

  • UE-42196 Static meshes with auto-generated LODs can no longer share lightmaps between LODs

  • UE-42179 Crash in FStreamingTextureLevelContext::GetBuildDataIndexRef

  • UE-42165 [CrashReport] UE4Editor_Renderer!FReflectionEnvironmentSceneData::ResizeCubemapArrayGPU() [reflectionenvironment.cpp:215]

  • UE-42102 Cooked build size increase due to MIC problem

  • UE-41950 GitHub 3252 : Added MobileMaterialInterface to UsedMaterials

  • UE-29491 Eye Adaption is incorrect at any size other than Fullscreen in PIE

  • UE-42554 Regression: Visibility property is not seen in the animation track in UMG

  • UE-42210 Crash when using Ctrl+Z to undo a single digit change in the size of a widget

  • UE-41829 Crash scrubbing through sequencer when playing montage from old assets

  • UE-42665 Update default super search engine to Bing

  • UE-42428 Enabling "Show Only Modified Properties" causes details panel menu to disappear

  • UE-42312 Crash when saving a Data Table that is referencing itself in a Data Table Row Handle

  • UE-35606 Crash when Importing .OBJ using the File > Import into Level Option

  • UE-42669 "Package localization ID mismatch during cook!" log spam

  • UE-41797 Update to Korean localization

  • UE-42106 Edge case where cursor can become hidden in gameplay

  • UE-42631 Stereo off while prox sensor uncovered causes low framerate

  • UE-42576 Oculus crash on "stereo on" when the proximity sensor is not triggered.

  • UE-42101 [daydream] Black screen with FirstPersonTemplate and 4.15P4

  • UE-41604 Integrate fix for improper failure case for allocation of RenderTargets in Oculus

  • UE-41568 Need to enable GearVR on Win64 platforms

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss