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4.15.0 Release
Released: 02/15/2017
Github: https://github.com/EpicGames/UnrealEngine/releases/tag/4.15.0-release
Release Notes: Unreal Engine 4.15 Release Notes
4.15.1 Hotfix
Released: 03/20/2017
Github: https://github.com/EpicGames/UnrealEngine/releases/tag/4.15.1-release
Fixes:
UE-42385 Crash adding an AnimComposite to itself
UE-41929 Crash on reimport animation when there is an additive animation track and fbx frame number is different
UE-41921 Crash Re-Importing animation with Additive Layer Tracks after adding a bone to the hierarchy
UE-41817 Crash when manipulating Bone Space IK before setting EffectorSpaceBoneName
UE-40025 Inconsistant Line Trace behavior
UE-42756 UnrealVS not installing correctly for VS2017
UE-42321 Unable to launch project from Visual Studio using installed engine build
UE-42411 Resource files are not recompiled when Version.h changes
UE-42205 Hot reload reported as failed in Visual Studio for projects opened in the Editor after having hot reloads performed successfully previously
UE-42507 check(PIEInstanceID != -1) fails when executing SeamlessTravel
UE-42480 SetVectorParameterValueOnMaterials In Construction Script Not Working in Packaged Game
UE-42459 BP nativization doesn't work with localized text
UE-42166 Crash when pressing Ctrl-Z after creating a Blueprint function
UE-41893 Child Blueprints cannot override functions if their parent was nativized
UE-41168 Crash opening Blueprint when a node class has been removed (e.g., anim Blueprint with Ragdoll node with Immediate Mode plugin disabled)
UE-42209 Incorrect error message when child actor mobility doesn't match
UE-42253 Enum Element Names Reset on Project Upgrade
UE-42375 No input received from Raw Input device when packaged for 32bit
UE-39884 Foliage LODs do not appear to use the base LODs lightmap any longer
UE-42390 Ad banner is displayed incorrectly on Android 7.0 devices
UE-42361 Slate UI asset colors washed out on iOS
UE-42191 Scene Captures not working on Android
UE-42036 Exposure Is More Extreme In High-End Mobile Preview Modes
UE-42368 Find Sessions Consistently Returning Results Length of 0
UE-42452 No textures listed when selecting material
UE-42789 Rebuilding lighting not saving rebuilt light data
UE-42196 Static meshes with auto-generated LODs can no longer share lightmaps between LODs
UE-42179 Crash in FStreamingTextureLevelContext::GetBuildDataIndexRef
UE-42165 [CrashReport] UE4Editor_Renderer!FReflectionEnvironmentSceneData::ResizeCubemapArrayGPU() [reflectionenvironment.cpp:215]
UE-42102 Cooked build size increase due to MIC problem
UE-41950 GitHub 3252 : Added MobileMaterialInterface to UsedMaterials
UE-29491 Eye Adaption is incorrect at any size other than Fullscreen in PIE
UE-42554 Regression: Visibility property is not seen in the animation track in UMG
UE-42210 Crash when using Ctrl+Z to undo a single digit change in the size of a widget
UE-41829 Crash scrubbing through sequencer when playing montage from old assets
UE-42665 Update default super search engine to Bing
UE-42428 Enabling "Show Only Modified Properties" causes details panel menu to disappear
UE-42312 Crash when saving a Data Table that is referencing itself in a Data Table Row Handle
UE-35606 Crash when Importing .OBJ using the File > Import into Level Option
UE-42669 "Package localization ID mismatch during cook!" log spam
UE-41797 Update to Korean localization
UE-42106 Edge case where cursor can become hidden in gameplay
UE-42631 Stereo off while prox sensor uncovered causes low framerate
UE-42576 Oculus crash on "stereo on" when the proximity sensor is not triggered.
UE-42101 [daydream] Black screen with FirstPersonTemplate and 4.15P4
UE-41604 Integrate fix for improper failure case for allocation of RenderTargets in Oculus
UE-41568 Need to enable GearVR on Win64 platforms