Unreal Engine 4.4 Update Notes

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4.4.0 Release

Released: 08/14/2014

Github: https://github.com/EpicGames/UnrealEngine/releases/tag/4.4.0-release

Release Notes: Unreal Engine 4.4 Release Notes

4.4.1 Hotfix

Released: 08/26/2014

Github: https://github.com/EpicGames/UnrealEngine/tree/4.4.1-release

Fixes:

  • Unreal Front End: Fixed a crash that occurred when using cooking-on-the-fly with MacNoEditor

  • Oculus Rift support has been updated to use the Oculus 0.4.1 Beta SDK

  • Fixed a crash when opening animations from the Military Weapons Asset Content Pack on the Marketplace

  • Fixed a bug where mouse handling was broken on Mac

  • Blueprints: Added a redirect to the base engine ini which allows existing content to point to the correct location for an enum, fixing a compatibility break

  • Fixed info.plist search order in UAT

  • Fixed a bug with audio in Couch Knights

4.4.2 Hotfix

Released: 09/09/2014

Github: https://github.com/EpicGames/UnrealEngine/tree/4.4.2-release

Fixes:

  • Fixed an error that could occur with Notify tracks in animation Montages.

  • Fixed an error that could cause the Mac Editor to become unresponsive when Slate Text Views were used

  • Fixed game plugin source being compiled with optimizations when Debug or DebugGame configuration is set.

  • Updated Vehicle Template with Oculus Rift support!

4.4.3 Hotfix

Released: 09/16/2014

Github: https://github.com/EpicGames/UnrealEngine/tree/4.4.3-release

Fixes:

  • Fixed a crash after loading a Blueprint with particular linked nodes set as a dependency of another Blueprint.

  • Fixed a .NET Framework SDK test dependency added in 4.4.1.

  • Added Xcode 6 support; please review the known issues.

  • Improved Oculus compatibility with the Vehicle template – fixed the camera setup and replaced the vehicle mesh

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