Choose your operating system:
Windows
macOS
Linux
4.9.0 Release
Released: 08/31/2015
Github: https://github.com/EpicGames/UnrealEngine/releases/tag/4.9.0-release
Release Notes: Unreal Engine 4.9 Release Notes
4.9.1 Hotfix
Released: 09/15/2015
Github: https://github.com/EpicGames/UnrealEngine/releases/tag/4.9.1-release
Fixes:
UE-20265 ForEach 'Enum' node returns incorrect enum values
UE-20643 Enum to Byte conversion returns 2 for the first enum then 4 then 6 and so on rather than 0, 1, 2, etc
UE-20878 Child Blueprint getting certain property values cleared in cooked games
UE-20009 [CrashReport] UE4Editor_UnrealEd!operator<<() [editortransaction.cpp:157]
UE-20867 Issues converting enum to byte in BP
UE-20733 Disabling collision of an actor after an overlap event will cause the event to fire twice
UE-20466 [CrashReport] UE4Editor_Engine!UAnimSequence::GetBonePose() [animsequence.cpp:994]
UE-20413 Montage with negative value of curves doesn't work
UE-20496 Overlap checks during swept movement can generate repeated begin/end overlaps, or wrong end overlap event
UE-20146 Can't increase lightmap resolution on landscape, it crashes
UE-20202 Dynamic point lights generate shader compile errors on HTML5
UE-20492 Renamed/Copied code project folders fail to launch on to iOS
UE-20728 Editable Text crashes on Android
UE-20380 HTML5: Mac: RunMacHTML5LaunchHelper.command has incorrect file type in P4, causes error
UE-20419 Mono error encountered with packaged HTML5 sample
UE-20872 Enabling MSAA crashes when using metal
UE-20968 Offline Shader Compile has been disabled on Mac
Note: When performing a launch on from the Mac to iOS the first time there will be an increase in the cook time as the shaders will be rebuilt.
UE-20928 Launch on for Android may crash or use wrong version of aapt
UE-20864 Launch on to Wi-Fi Android devices will fail
UE-20008 SunTemple exits to home screen on the iPad 4
UE-20590 Can't build UE4Game for IOS from PC
UE-12215 Sound effects continue to play when game is suspended on Android
UE-20692 Epic Games Launcher unhides while the editor is loading on Mac
UE-20991 Launch On for iOS does not automatically start
Note: The Launch On feature for iOS on Mac has been temporarily disabled due to an incompatibility with Xcode 7.0. We are working on the issue for 4.10.
UE-20640 SSAO 4.9 perf regression fix
UE-20335 Blendable Weight set higher than 1.0 crashes
UE-20639 Crash on Mobile Previewing or Playing in a New Editor Viewport a Mobile/Tablet - Mobile/HTML Project
UE-20297 REGRESSION: HierarchicalInstancedStaticMeshComponent LOD transitions are broken in 4.9 and Main
UE-20172 [CrashReport] UE4Editor_Engine!FBatchedElements::FSimpleElementBSSContainer::GetBSS() [batchedelements.h:308]
UE-20699 "Build Solution" does not work for GitHub users
UE-20291 Rev Oculus SDK to 0.7 / 0.6.18
4.9.2 Hotfix
Released: 09/30/2015
Github: https://github.com/EpicGames/UnrealEngine/releases/tag/4.9.2-release
Fixes:
UE-20792 DrawMaterial() Function not Rendering Translucent Material to HUD
UE-21233 Calling RequestStimuliListenerUpdate on actor with one element in AIPerception Sensing Config causes crash
UE-21234 Crash on play when AIPerception Senses Config element is set to "sense config" options
UE-20913 Undo after deletion in BP editor causes crash
UE-17698 [CrashReport] UE4Editor_CoreUObject!UStruct::IsChildOf() [class.h:400]
UE-20644 [CrashReport] Crash while undoing in Blueprints - FObjectRecord::FReader::operator
UE-20258 Child Blueprint classes can no longer change default values for inherited variables
UE-21081 Cannot open assets created in 4.9.1 in 4.9.0 version of editor
UE-20210 [CrashReport] Crash on Windows Chinese version when changing editor language
UE-21337 Movies are not skipped when Wait for Movies to Complete is false
UE-21292 Parallax Occlusion Mapping broken on Macs
UE-21127 Crash in FSlateImageRun destructor
UE-20550 Sliders and check boxs not working on touch screen device
UE-21076 Possible divide by zero in animation transitions with zero crossfade durations
UE-20961 [CrashReport] UE4Editor_Engine!FKShapeElem::GetShapeCheck
() [shapeelem.h:55] UE-20952 Launching a Project which uses Depth of Field crashes to Home Screen on iOS8 device
UE-21123 PowerVR Galaxy S4 (GT-I9500) shows black scene when MobileHDR enabled
UE-21367 Submitting to App store for IOS 9 leads to validation errors
UE-20940 Effects.umap causes Standalone and Mobile Preview PIE to Crash
UE-21126 Foliage culling broken on XboxOne
UE-21185 Update buttons on CrashReporter window to encourage submission