How To Import Static Meshes

Learn how to import static meshes.

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Prerequisite Topics

In order to understand and use the content on this page, make sure you are familiar with the following topics:

We can import static meshes into Unreal Engine from external 3D modeling applications, such as 3DS Max, Maya or Blender. Although we're using 3DS Max and Maya to illustrate this lesson's goal, you can import static meshes into Unreal Engine from any 3D modeling application with a save feature.

Before getting started: Please make sure you have access to a 3D modeling application.

Goals

The focus of this guide is to show you how to import static meshes from external 3D modeling applications.

Objectives

After going through this guide, you'll know:

  • How to import static meshes into Unreal Editor from external 3D modeling applications.

  • How to verify that static meshes were imported properly.

The UE4 FBX import pipeline uses FBX 2018. Using a different version during export may result in incompatibilities.

Choose Your 3D Art Tool

Autodesk Maya

Autodesk 3ds Max

Importing Static Meshes from External 3D Modeling Applications

[INCLUDE:WorkingWithContent/Importing/FBX/StaticMeshes#mayaexport]
[INCLUDE:WorkingWithContent/Importing/FBX/StaticMeshes#maxexport]

Verifying Imported Static Meshes

Double-click the imported mesh to view it in the Static Mesh Editor.

Verify that the asset imported properly by viewing the imported mesh in the Static Mesh Editor.

Now that we've reached the end of this guide, you've learned:

✓ How to import static meshes into Unreal Editor from external 3D modeling applications.
✓ How to verify that static meshes were imported properly.

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