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Image assets used in Materials to apply to surfaces or drawn on-screen by the HUD.
Static geometry which can be cached in video memory and rendered by the graphics card.
Meshes bound to a hierarchical skeleton of bones which can be animated for the purpose of deforming the mesh.
Using IES Light Profiles in Unreal Engine 4
The basic requirements for getting sound files into Unreal Engine 4.
The NVIDIA APEX Physics Lab APX and APB files.