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This page describes the settings for the DMX Plugin.
Plugin Setting |
Description |
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Communication Settings |
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Input Ports |
An array of input configurations for receiving DMX. Refer to the Input Ports section below for more details. |
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Output Ports |
An array of output configurations for sending DMX. Refer to the Output Ports section below for more details |
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DMX Send Rate |
The rate in hertz (Hz) to send out DMX. Default value is 30. |
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Send DMX by default |
When enabled, the project sends DMX over the network. Default value is False. |
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Receive DMX by default |
When enabled, the project receives DMX from the network. Default value is False. |
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Fixture Settings |
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Fixture Categories |
Defines the fixture categories using a set of text elements. These categories are used inside your DMX Library inside the Fixture Type tab for the purposes of organizing and grouping the fixtures that you add to your scene. By default, the plugin provides five generic categories. |
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Fixture Attributes |
Internal naming convention used as an alias for imported fixture properties
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DMX Ports can be referenced and used within the DMX Library. You can have different DMX Libraries using different Ports configurations to avoid DMX data collisions.
Input Ports
Plugin Setting |
Description |
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Port Name |
User-defined name for the input port for easy identification. |
Protocol Name |
Specifies which DMX protocol to use. Options include:
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Network Interface Card IP Address |
The IP Address for the network card used for DMX control. By default, this is set to 0.0.0.0 which selects the primary network card determined by your operating system. |
Local Universe Start |
Location of the first Universe to receive DMX. |
Amount of Universes |
Number of Universes to use in the project. |
Extern Universe Start |
Offset to apply to the Universe start for external software or hardware. For example, if Local Universe Start is set to 1 and Extern Universe Start is set to 20. Unreal will remap Universe 1 locally to Universe 20 on the receiving hardware. |
Output Ports
Plugin Setting |
Description |
---|---|
Port Name |
User-defined name for the input port for easy identification. |
Protocol Name |
Specifies which DMX protocol to use. Options include:
|
Communication Type |
The type of communication to use with the port. Options include:
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Network Interface Card IP Address |
The IP Address for the network card used for DMX control. By default, this is set to 0.0.0.0 which selects the primary network card determined by your operating system. |
Input into Engine |
When enabled, output to this port is input to the engine. It will only show under output ports and will not be visible in Monitors as input. |
Local Universe Start |
Location of the first Universe to send DMX. |
Amount of Universes |
Number of Universes to use in the project. |
Extern Universe Start |
Offset to apply to the Universe start for external software or hardware. For example, if Local Universe Start is set to 1 and Extern Universe Start is set to 20. Unreal will remap Universe 1 locally to Universe 20 on the receiving hardware. |