Stage Levels Folder Structure

A reference guide for organizing your In-Camera VFX project's Stage Levels files in the Content Browser.

Windows
MacOS
Linux

The recommended Stage Levels folder structure in the Content Browser

The Stage Levels folder contains all the Level Assets that have both environment and stage Actors. Open these assets when you want to render with nDisplay. The stage levels are categorized by the stage used in the Level Asset.

  • EpicLA

    • CaveEntrance_Epic_LA - Persistent level with all sublevels + stage topology

    • SpaceJunkyard_Epic_LA

    • CavePath_EpicLA

A diagram showing the recommended Stage Levels folder structure for your project in the Content Browser.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss