Plays a camera shake on this camera.
Target is Player Camera Manager
Select Class
1.000000
CameraLocal
R 0
P 0
Y0
Select Asset
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In
Exec
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Target
Player Camera Manager Object Reference
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Shake Class
Camera Shake Base Class Reference
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Scale
Float
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Scalar defining how "intense" to play the shake. 1.0 is normal (as authored). |
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Play Space
ECameraShakePlaySpace Enum
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Which coordinate system to play the shake in (affects oscillations and camera anims) |
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User Play Space Rot
Rotator
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Coordinate system to play shake when PlaySpace == CAPS_UserDefined. |
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Out
Exec
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Return Value
Camera Shake Base Object Reference
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