True if jump is actively providing a force, such as when the jump key is held and the time it has been held is less than JumpMaxHoldTime. See: CharacterMovement->IsFalling
Target is Character
|
Target
Character Object Reference
|
|
Return Value
Boolean
|
True if jump is actively providing a force, such as when the jump key is held and the time it has been held is less than JumpMaxHoldTime. @see CharacterMovement->IsFalling |