Actions
Add Collision Convex Mesh |
Add simple collision convex to this component Target is Procedural Mesh Component |
Calculate Tangents for Mesh |
Automatically generate normals and tangent vectors for a mesh UVs are required for correct tangent generation. Target is Kismet Procedural Mesh Library |
Clear All Mesh Sections |
Clear all mesh sections and reset to empty state Target is Procedural Mesh Component |
Clear Collision Convex Meshes |
Remove collision meshes from this component Target is Procedural Mesh Component |
Clear Mesh Section |
Clear a section of the procedural mesh. Other sections do not change index. Target is Procedural Mesh Component |
Convert Quad to Triangles |
Add a quad, specified by four indices, to a triangle index buffer as two triangles. Target is Kismet Procedural Mesh Library |
Copy Procedural Mesh from Static Mesh Component |
Copy materials from StaticMeshComponent to ProceduralMeshComponent. Target is Kismet Procedural Mesh Library |
Create Grid Mesh Split |
Generate a vertex buffer, index buffer and UVs for a grid mesh where each quad is split, with standard 0-1 UVs on UV0 and point sampled texel center UVs for UV1. Target is Kismet Procedural Mesh Library |
Create Grid Mesh Triangles |
Generate an index buffer for a grid of quads. Target is Kismet Procedural Mesh Library |
Create Grid Mesh Welded |
Generate a vertex buffer, index buffer and UVs for a tessellated grid mesh. Target is Kismet Procedural Mesh Library |
Create Mesh Section |
Create/replace a section for this procedural mesh component. Target is Procedural Mesh Component |
Generate Box Mesh |
Generate vertex and index buffer for a simple box, given the supplied dimensions. Normals, UVs and tangents are also generated for each vertex. Target is Kismet Procedural Mesh Library |
Get Num Sections |
Returns number of sections currently created for this component Target is Procedural Mesh Component |
Get Section from Procedural Mesh |
Grab geometry data from a ProceduralMeshComponent. Target is Kismet Procedural Mesh Library |
Get Section from Static Mesh |
Grab geometry data from a StaticMesh asset. Target is Kismet Procedural Mesh Library |
Is Mesh Section Visible |
Returns whether a particular section is currently visible Target is Procedural Mesh Component |
Set Mesh Section Visible |
Control visibility of a particular section Target is Procedural Mesh Component |
Slice Procedural Mesh |
Slice the ProceduralMeshComponent (including simple convex collision) using a plane. Optionally create 'cap' geometry. Target is Kismet Procedural Mesh Library |
Update Mesh Section |
Updates a section of this procedural mesh component. This is faster than CreateMeshSection, but does not let you change topology. Collision info is also updated. Target is Procedural Mesh Component |