Actions
Create Physics Asset |
This function creates a PhysicsAsset for the given SkeletalMesh with the same settings as if it were created through FBX import Target is Editor Skeletal Mesh Library |
Get Lod Build Settings |
Copy the build options with the specified LOD build settings. Target is Editor Skeletal Mesh Library |
Get LODCount |
Retrieve the number of LOD contain in the specified skeletal mesh. Target is Editor Skeletal Mesh Library |
Get Num Sections |
Get number of sections for a LOD of a Skeletal Mesh Target is Editor Skeletal Mesh Library |
Get Num Verts |
Get number of mesh vertices for an LOD of a Skeletal Mesh Target is Editor Skeletal Mesh Library |
Import LOD |
Import or re-import a LOD into the specified base mesh. If the LOD do not exist it will import it and add it to the base static mesh. If the LOD already exist it will re-import the specified LOD. Target is Editor Skeletal Mesh Library |
Regenerate LOD |
Regenerate LODs of the mesh Target is Editor Skeletal Mesh Library |
Reimport All Custom LODs |
Re-import the specified skeletal mesh and all the custom LODs. Target is Editor Skeletal Mesh Library |
Remove LODs |
Remove all the specified LODs. This function will remove all the valid LODs in the list. Valid LOD is any LOD greater then 0 that exist in the skeletalmesh. We cannot remove the base LOD 0. Target is Editor Skeletal Mesh Library |
Rename Socket |
Rename a socket within a skeleton Target is Editor Skeletal Mesh Library |
Set Lod Build Settings |
Set the LOD build options for the specified LOD index. Target is Editor Skeletal Mesh Library |
Strip LODGeometry |
This function will strip all triangle in the specified LOD that don't have any UV area pointing on a black pixel in the TextureMask. We use the UVChannel 0 to find the pixels in the texture. Target is Editor Skeletal Mesh Library |