Get Particle Module Type Data Mesh Props
Target is FXConverter Utilities Library
Select Asset
Select Asset
0.0
PSMA_MeshFaceCameraWithRoll
Select Asset
EPAL_NONE
CameraFacing_NoneUP
XAxisFacing_NoUp
|
In
Exec
|
|
|
Particle Module
Mesh Data Object Reference
|
|
Out
Exec
|
|
|
Out Mesh
Static Mesh Object Reference
|
|
|
Out LODSize Scale
Float
|
|
|
Out Use Static Mesh LODs
Boolean
|
|
|
Out Cast Shadows
Boolean
|
|
|
Out Do Collisions
Boolean
|
|
|
Out Mesh Alignment
EMeshScreenAlignment Enum
|
|
|
Out Override Material
Boolean
|
|
|
Out Override Default Motion Blur Settings
Boolean
|
|
|
Out Enable Motion Blur
Boolean
|
|
|
Out Roll Pitch Yaw Range
Distribution Object Reference
|
|
|
Out Axis Lock Option
EParticleAxisLock Enum
|
|
|
Out Camera Facing
Boolean
|
|
|
Out Camera Facing Up Axis Option
EMeshCameraFacingUpAxis Enum
|
|
|
Out Camera Facing Option
EMeshCameraFacingOptions Enum
|
|
|
Out Apply Particle Rotation as Spin
Boolean
|
|
|
Out Facing Camera Direction Rather Than Position
Boolean
|
|
|
Out Collisions Consider Particle Size
Boolean
|