Creates a new Static Texture from a Render Target 2D. Render Target Must be power of two and use four channels. Only works in the editor
Target is Kismet Rendering Library
Select Asset
Texture
TC_Default
TMGS_FromTextureGroup
Select Asset
|
In
Exec
|
|
|
Render Target
Texture Render Target 2D Object Reference
|
|
|
Name
String
|
|
|
Compression Settings
TextureCompressionSettings Enum
|
|
|
Mip Settings
TextureMipGenSettings Enum
|
|
Out
Exec
|
|
|
Return Value
Texture 2D Object Reference
|
Creates a new Static Texture from a Render Target 2D. Render Target Must be power of two and use four channels. Only works in the editor |