Allows polling to see if a GameplayCue is active. We expect most GameplayCue handling to be event based, but some cases we may need to check if a GamepalyCue is active (Animation Blueprint for example)
Target is Ability System Component
|
Target
Ability System Component Object Reference
|
|
|
Gameplay Cue Tag
Gameplay Tag Structure
|
|
Return Value
Boolean
|
Allows polling to see if a GameplayCue is active. We expect most GameplayCue handling to be event based, but some cases we may need to check if a GamepalyCue is active (Animation Blueprint for example) |