Adds a new polygon to the mesh and returns its ID. This will also make any missing edges, and all constituent triangles.
Target is Mesh Description Base
Select Asset
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In
Exec
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Target
Mesh Description Base Object Reference
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Polygon Group ID
Polygon Group ID Structure
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Out
Exec
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Vertex Instance IDs
Array of Vertex Instance ID Structures
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New Edge IDs
Array of Edge ID Structures
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Return Value
Polygon ID Structure
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Adds a new polygon to the mesh and returns its ID. This will also make any missing edges, and all constituent triangles. |