Renders a quad with the material applied to the specified render target. This sets the render target even if it is already set, which is an expensive operation. Use BeginDrawCanvasToRenderTarget / EndDrawCanvasToRenderTarget instead if rendering multiple primitives to the same render target.
Target is Kismet Rendering Library
Select Asset
Select Asset
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Exec
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Texture Render Target
Texture Render Target 2D Object Reference
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Material
Material Interface Object Reference
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Out
Exec
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