Update State

Update State

Windows
MacOS
Linux

This function checks if the requisite conditions have been met for the trigger to fire. Returns Trigger State None - No trigger conditions have been met. Trigger is inactive. Trigger State Ongoing - Some trigger conditions have been met. Trigger is processing but not yet active. Trigger State Triggered - All trigger conditions have been met to fire. Trigger is active.

Target is Input Trigger

Update State
Target
Select Asset
Player Input
Select Asset
Modified Value
Delta Time
0.0
Return Value
None

Inputs

In
Exec
Target
Input Trigger Object Reference
Player Input
Enhanced Player Input Object Reference
Modified Value
Input Action Value Structure
Delta Time
Float

Outputs

Out
Exec
Return Value
ETriggerState Enum

This function checks if the requisite conditions have been met for the trigger to fire. Returns Trigger State None - No trigger conditions have been met. Trigger is inactive. Trigger State Ongoing - Some trigger conditions have been met. Trigger is processing but not yet active. Trigger State Triggered - All trigger conditions have been met to fire. Trigger is active.

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