Unreal Engine 4.13 アップデート ノート

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4.13.0 Release

Released: 09/01/2016

Github: https://github.com/EpicGames/UnrealEngine/releases/tag/4.13.0-release

Release Notes: Unreal Engine 4.13 リリースノート

4.13.1 Hotfix

Released: 09/29/2016

Github: https://github.com/EpicGames/UnrealEngine/releases/tag/4.13.1-release

Fixes:

  • UE-35735 Crash Occurs While Running EQS Using Add Generated Vector Node

  • UE-35852 AI Move To Location zeros velocity each call, causing the AI Pawn to freeze if told to move again before reaching destination

  • UE-35585 Migration from 4.12.5 to 4.13 can result in Blueprint functions losing input/ouput variables

  • UE-35609 Delay nodes used in a macro cause subsequent macro calls during the delay to never complete

  • UE-35728 Some files in the Git repo have inconsistent line endings on Linux

  • UE-36107 Cannot create installed build on Linux

  • UE-35236 Launcher installed build is missing the Documentation/Extras folder

  • UE-36214 Crash in TMap struct deserializer

  • UE-35884 Crash when pressing enter after a shape has closed when using the Geometry editor

  • UE-35822 CRASH: Occurring in UTEditor when attempting to re-order BSP brushes

  • UE-35048 [CrashReport] UE4Editor_PropertyEditor!FDetailCategoryImpl::GetParentLayoutImpl() [detailcategorybuilderimpl.h:168]

  • UE-35482 Selecting a brush surface that is flush with other brush surfaces selects all of them after Building Geometry

  • UE-35627 Lightmap Coordinate Index is not automatically set to 1 on import any longer with lightmap UV

  • UE-35608 FBX & OBJ Files no longer Import with their UVs Depending on Software Used

  • UE-36383 Crash moving a spline point after making it the root component of a blueprint

  • UE-35658 Editor crash when a spline component is added to a Blueprint and compiled

  • UE-36096 Inifinite loop in tick task manager with tick when paused and interval

  • UE-35254 Editor crashes when importing alembic asset

  • UE-36121 Crash when importing new mesh and regenerating skeleton for additive animation

  • UE-35546 Pose flickering when changing lods and using Layered Blend per Bone

  • UE-35353 Crash when spawning destructible objects in 2 player PIE

  • UE-35639 HLOD generated proxy doesn't create or assign target lightmap coordinate index any longer

  • UE-35494 Invisible landscape components when using tessellation

  • UE-35873 LODBias causes landscape component to stop rendering if set >0 and Forced LOD set to -1

  • UE-35301 Crash saving hidden landscape streaming level with offset

  • UE-35850 Crash in landscape editor with early Z pass

  • UE-35709 [CrashReport] UE4Editor_Landscape!FLandscapeEditDataInterface::SetAlphaData() [landscapeeditinterface.cpp:2617]

  • UE-36321 Editor Crashes After Deleting Actor with Media Texture

  • UE-36289 WmfMedia: Memory leak while playing videos

  • UE-35477 File Media Source assets created via drag & drop have absolute instead of relative path

  • UE-35504 PS4 Media player has potentially dangerous memory management

  • UE-35696 PS4Media: CPU/GPU may crash due to race condition in destructor

  • UE-35598 Devices reporting OpenGL ES 3.2 such as Galaxy Note 7 detect as ES2-only

  • UE-35179 Need to fall back to GLES if Vulkan API version is too old

  • UE-34782 GPU particles no longer work on iOS or TVOS Metal devices

  • UE-33379 Cannot select Android RHI and feature level from device profile

  • UE-35258 ES2 Fallback Fails on Nougat Devices that do not support Vulkan

  • UE-35261 Android sessions do not appear in Session Frontend

  • UE-32340 HTML5 packaging fails with Github couldn't verify LLVM version

  • UE-32086 Bloom blur produces multi-colored artifacts at the bottom of the screen on Xbox.

  • UE-35492 PS4 deployment does not deploy all the required files.

  • UE-35743 Packaging for Android while using Online Framework and Online Subsystem Steam Plugins cause failure

  • UE-35185 Opening a widget Blueprint on Linux causes editor to crash

  • UE-35738 IPv6 implementation is not working on IOS

  • UE-30959 Remove all HITCHHUNTER warnings in next release (4.13)

  • UE-36342 Texture issues with movie player active on Android

  • UE-35363 Huge game window when launching onto Safari 9.1.2

  • UE-35558 Writing to a file on Android doesn't update the tracked file length

  • UE-35907 Slate Remote Enable Remove Server option in Project Settings -> Plugins causes editor to freeze and a memory leak

  • UE-36099 Dots on screen on PS4

  • UE-35794 PS4 can hang on GPU when using lit translucent surface materials

  • UE-26375 Crash when editing draw size for a widget component

  • UE-17227 [CrashReport] UE4Editor_Engine!DoReadTaskResults() [shadercompiler.cpp:147]

  • UE-35240 Protostar crashes on launch on Mac

  • UE-28708 GitHub 2188 : Fixed a crash exiting VR Preview on Windows GL4.

  • UE-35320 Stop>Set Sequence>Play causes spawnables to be duplicated

  • UE-35508 Master sequence dialog button is hidden

  • UE-35588 Incorrect translation from matinee move sub tracks to sequencer

  • UE-35285 Sequencer stop node does not return camera to player

  • UE-35571 Sequence recording in standalone crashes

  • UE-35107 Matinee to Level Sequence converter doesn't bind properties

  • UE-22581 Black artifacts/semi-circles on sides of morpheus when moving left to right

  • UE-36076 PS4Tracker's motion sensor data needs to use a valid sizeOfThis

  • UE-35520 sceKernelWaitEqueue timeout in MorpheusHMD.cpp fix for 4.13.1

  • UE-34986 Need to merge Oculus Online Subsystem Plugin update to expose Android support

  • UE-34786 Editor primitives render incorrectly in stereoscopic with instanced stereo

  • UE-35881 PSVR hmdSetupDialog cancel asserts on app startup

  • UE-36307 PSVR Motion Sensors Need 120hz Update

  • UE-33763 GearVR applications show black screen on Adreno devices

  • UE-36078 Integrate fixes for GoogleVR SDK 1.0

  • UE-35528 PSVR UE4 stuttering issue

  • UE-35344 Crash when playing a HapticFeedbackEffect_Soundwave

  • UE-35964 Crash playing a HapticFeedbackEffect_Soundwave with no sound assigned

4.13.2 Hotfix

Released: 10/26/2016

Github: https://github.com/EpicGames/UnrealEngine/releases/tag/4.13.2-release

Fixes:

  • UE-37704 Crash opening packaged project on iOS

  • UE-37249 MallocPoisonProxy can result in a memory stomp for aligned allocations in Debug and Development

  • UE-36573 Need to update to libpng for Android; current one triggers security alert on Google Play

Unreal Engine のドキュメントを改善するために協力をお願いします!どのような改善を望んでいるかご意見をお聞かせください。
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