Unreal Engine 4.14 アップデート ノート


4.14.0 Release

Released: 11/15/2016

Github: https://github.com/EpicGames/UnrealEngine/releases/tag/4.14.0-release

Release Notes: Unreal Engine 4.14 リリース ノート

4.14.1 Hotfix

Released: 12/08/2016

Github: https://github.com/EpicGames/UnrealEngine/releases/tag/4.14.1-release


  • UE-35609 Delay nodes used in a macro cause subsequent macro calls during the delay to never complete

  • UE-38690 Regression - Nested scene component subobjects are no longer being registered when the owning scene component is added to an existing Actor instance as an instanced component.

  • UE-38835 Rename "Visual Studio '15'" to "Visual Studio 2017"

  • UE-39298 UE4 and UnrealLightmass fail to build Module.SwarmInterface.cpp due to an error trying to open include file 'metahost.h' in SwarmInterface.cpp

  • UE-39284 Running GenerateProjectFiles.bat -2017 completes with warnings

  • UE-38898 UE4 is not compatible with Visual Studio 2017 RC

  • UE-38604 PS4 Platform Staging copies debug files (not allowed)

  • UE-38992 [CrashReport] UE4Editor_Core!FString::Mid() [unrealstring.h:1154]

  • UE-37249 MallocPoisonProxy can result in a memory stomp for aligned allocations in Debug and Development

  • UE-38991 [CrashReport] UE4Editor_Engine!FUObjectAnnotationSparse::AddAnnotation() [uobjectannotation.h:76]

  • UE-38752 Cannot Delete Folder Containing Sub Folders from Content Browser

  • UE-38721 Mouse cursor position is locked to center of screen when bShowMouseCursor is false

  • UE-38599 User Defined Struct Editor Hides Long Variable Lists

  • UE-38706 Dropdowns display incorrectly in non 1:1 zoom in BP on Mac and PC

  • UE-38806 Potential fatal assert when using a custom MID with a TextRenderComponent

  • UE-39059 No scrollbar in Structure UI

  • UE-39198 Limited range of motion when controlling the camera view with the mouse

  • UE-11796 Deleting folders in the Content Browser will not delete them permanently from Project Folder

  • UE-38925 Reimport for a single FBX with multiple meshes will add all mesh pieces instead of the single mesh.

  • UE-38935 Crash with FBX Import as Skeletal Mesh

  • UE-38749 Pressing enter does not appear to activate OnClicked events in UMG When a button is focused

  • UE-37698 Widgets can no longer take focus after clicking somewhere other than the widget itself

  • UE-36766 Crash attempting to open an asset from Aim Offset graph in Persona

  • UE-38811 Camera attached to a Spring Arm jitters when put at a +90 or -90 degree angle on the Y axis.

  • UE-38906 Crash when streaming in a level with a child actor

  • UE-38518 Animation Blueprint: Default values cannot be changed after compiling if node is currently selected

  • UE-39197 Delay node of 0.0 causes crash

  • UE-39137 Crash when Dragging Skeletal Mesh with Apex Clothing into Level

  • UE-38998 [CrashReport] UE4Editor_Engine!UMaterialInterface::GetBaseMaterial() [materialinterface.cpp:268]

  • UE-38716 Physics are popping in Vehicle Advanced Template

  • UE-38989 [CrashReport] PhysX3PROFILE_x64!physx::PxcDiscreteNarrowPhase() [pxcnpbatch.cpp:293]

  • UE-38694 Landscape Grasstype warning causes log spam when landscape is streamed in or out

  • UE-39278 Assertion failed: !LandscapeActor || LandscapeActor == Landscape

  • UE-38900 Paper2d Plugin Content Missing from Content Browser

  • UE-39120 ETC2 Android devices are no longer supported in the Google Play Store as of 4.14

  • UE-37101 Xbox One: Issues updating texture subregions

  • UE-35738 IPv6 implementation is not working on IOS

  • UE-39420 QAGame crashes when launched onto Android

  • UE-38709 Using Deferred Decal Material With Dbuffer Decal Enabled Crashes Editor

  • UE-38223 Crash In Material Editor When Previewing A Node

  • UE-39051 Engine crash when Scene Capture Component 2D is added to viewport with forward rendering

  • UE-39123 Mac Editor crashes when opening Realistic Rendering sample - FMetalRHICommandContext::RHISetShaderUniformBuffer

  • UE-38609 DFAO runs out of memory on xb1 (DX11 RHI) due to an RHI bug

  • UE-38699 Material Expression comparison keys incorrect, produces duplicate code

  • UE-38325 Tangent Update Feature Not Working

  • UE-38768 Contact Shadow artifacts with ray lengths despite length

  • UE-34264 Procedural Mesh Component Crashes on XB1

  • UE-39132 Crash when adding actors to the level

  • UE-38353 Crash while deleteing a UMG Animation Track referencing a deleted UMG asset with duplicated BSPs in-scene

  • UE-39067 Oculus Touch controllers jitter when the gamethread runs quickly

  • UE-39113 Post process material needs a full RT clear with hmd mask.

  • UE-39122 Crash when Simulating in Editor after Painting Foliage

  • UEVR-381 Interleaved Compositor: Execute init views before late update

  • UEVR-379 Interleaved Compositor: Implementing Post-Present handoff

  • UE-38670 New IsA() code can be thread-unsafe during saving

4.14.2 Hotfix

Released: 01/04/2017

Github: https://github.com/EpicGames/UnrealEngine/releases/tag/4.14.2-release


  • UE-39970 Stat FPS and other text rendering as blocks on android.

  • UE-39560 [CrashReport] UE4Editor_Engine!ACullDistanceVolume::CanBeAffectedByVolumes() [culldistancevolume.cpp:62]

  • UE-39557 [CrashReport] UE4Editor_Persona!FDelaunayTriangleGenerator::FlipTriangles() [sanimationblendspace.cpp:375]

  • UE-39341 Compiling a Blueprint with SetCollisionResponseToChannel Causes Crash

  • UE-38818 [CrashReport] UE4Editor_D3D11RHI!TerminateOnDeviceRemoved() [d3d11util.cpp:176]

  • UE-38772 [CrashReport] UE4Editor-Core.dylib!FThreadStats::FThreadStats()

  • UE-38750 Imported Materials Are Not Assigned To Correct Element Index Based Off Mat ID (3dsMax)

  • UE-38710 Vehicle physics are resolving erratically and causing random jitter/flips in the Advanced Vehicle Template

4.14.3 Hotfix

Released: 01/17/2017

Github: https://github.com/EpicGames/UnrealEngine/releases/tag/4.14.3-release


  • UE-40229 Editor Crashes when importing some FBXs with multiple Material IDs in 4.14.2

  • UE-40294 Put fix for UE-39713 into 4.14.3 (Memory leak in GPURealloc)

  • UE-40243 Calling FAudioDevice::StopAllSounds from UEngine::CommitMapChange asserts

  • UE-40156 PhysX issue causing lag, high ping, and failures

Unreal Engine のドキュメントを改善するために協力をお願いします!どのような改善を望んでいるかご意見をお聞かせください。