Unreal Engine 4.2 アップデート ノート


4.2.0 Release

Released: 06/04/2014

Github: https://github.com/EpicGames/UnrealEngine/releases/tag/4.2.0-release

Release Notes: Unreal Engine 4.2 リリースノート

4.2.1 Hotfix

Released: 06/17/2014

Github: https://github.com/EpicGames/UnrealEngine/tree/4.2.1-release


  • Fixed texture streaming for static meshes with multiple LODs when exceeding the default 1gb texture pool.

  • Fixed Paper2D flipbook components and tile map actors not rendering, sprite color not taking effect.

  • [XB1] Fixed particles rendering as black when bounds were zero.

  • Fixed OnSuccess and OnFail outputs not triggering for AI Move To Blueprint node.

  • Prevent triggers blocking projectiles in first-person template.

  • [iOS] Some projects would fail to launch on device.

  • [PS4] Packaging in shipping would not create executable.

  • [Mac] Added Subversion binaries to default install.

QFE for the 4.2.1 Hotfix

If you are using the latest hotfix for this engine version and experience the issue described below, download and run this ‘quick fix' to resolve the issue.

  • Fixes a crash that occurs with Blueprints that have soft and hard dependencies. (report)

Windows Download

Mac Download

Unreal Engine のドキュメントを改善するために協力をお願いします!どのような改善を望んでいるかご意見をお聞かせください。