Choose your operating system:
Windows
macOS
Linux
4.8.0 Release
Released: 06/08/2015
Github: https://github.com/EpicGames/UnrealEngine/releases/tag/4.8.0-release
Release Notes: Unreal Engine 4.8 リリースノート
4.8.1 Hotfix
Released: 06/24/2015
Github: https://github.com/EpicGames/UnrealEngine/releases/tag/4.8.1-release
Fixes:
UE-11816 [CrashReport] Garbage collection crashes not caused directly by the editor
UE-12079 Crash: UGameInstance::StartGameInstance "Failed to enter xx"
UE-14313 Tappy chicken size has increased dramatically from 4.6 to 4.7
UE-15505 Elemental Demo when played does not start matinee
UE-15651 GitHub 1148 : Fix divide by zero when importing 0-length animations
UE-16471 UMapProperty crashes
UE-16513 [CrashReport] Adding a Return node to a function that contains a Local array variable then compiling will crash the engine
UE-16521 [CrashReport] UE4Editor_Core!FRunnableThread::SetTls() [threadingbase.cpp:267]
UE-16711 Xbox fails to open BP projects for shipping config
UE-16724 StaticFindObject can return objects that have not been fully streamed in
UE-16752 [CrashReport] UE4Editor_D3D11RHI!VerifyD3D11CreateTextureResult() [d3d11util.cpp:223]
UE-16754 GatherTextFromSource commandlet always fails when using the deprecated SourceFileSearchFilters setting.
UE-16789 'Target' pin name in certain BP nodes jitters in localized mode
UE-16806 [CrashReport] UE4Editor_HotReload!GetCachedCDODuplicate() [hotreload.cpp:636]
UE-16844 [CrashReport] Building lighting with a CustomMeshComponent in level causes crash
UE-16894 Interrupting the KiteDemo cinematic leaves you with no drone controls
UE-16900 Crash when Applying Hole Material to Imported Tiled Landscape with World Composition
UE-16907 Project using ScriptPluginComponents can crash when upgrading to 4.8
UE-16918 Sprite sheets cannot be reimported in 4.8 in a project that was converted from an older version
UE-16971 Packaging fails with plugin and full rebuild checked
UE-16972 Self reference disconnecting on editor restart
UE-16995 Crash undoing TMap UProperties
UE-17008 Editor crashes every time you save if there is no editor startup map set
UE-17067 Engine builds need to include engine localization data
UE-17075 The localization dashboard generates inaccurate paths when referencing files on a different drive than the binary.
UE-17082 Project debug symbols are no longer included in crash reporter callstacks.
UE-17087 Assertion failed: !Result || Result->LinkerLoad == Linker crash
UE-17111 Indirect Lighting Cache is broken on PS4
UE-17129 Crash when terminating a Matinee camera anim
UE-17153 USkinnedMeshComponent::QuerySupportedSockets behaves differently in !WITH_EDITOR
UE-17194 LoadPackageInternal may crash due to corrupted linkers
UE-17221 Hot reloading does not work on Linux
UE-17222 CPU usage is not decreased when the editor isn't in foreground on Linux
UE-17228 Cook commandlet dies on Linux with error if run on a headless machine.
UE-17233 Media streaming from the internet is not working on Windows
4.8.2 Hotfix
Released: 07/14/2015
Github: https://github.com/EpicGames/UnrealEngine/releases/tag/4.8.2-release
Fixes:
UE-16177 When launching the editor and having oculus_runtime_sdk_0.6.0.0_win_partner installed, the editor crashes.
UE-16608 Convert Actor option is grayed out and not selectable. (ConversionRoot metadata not found)
UE-16822 [CrashReport] Saving in animation Blueprint can cause a crash
UE-16896 Level streaming crash in KiteDemo after retriggering cinematic
UE-16905 User Play Space Rot does not change anything in Client Play Camera Shake
UE-16966 Default settings cannot be used to import character animations
UE-16970 StrategyGame crash on android devices bad name index
UE-17103 Curve editor breaks randomly in Cascade
UE-17118 Custom Output node added to a Material Editor crashes Editor
UE-17163 [CrashReport] dxgi! and RHI related crash on project open
UE-17167 [CrashReport] Character interaction with asset causes crash
UE-17177 Localization manifest writing fails if source control is hooked up and the manifest file does not exist already.
UE-17211 [CrashReport] Clicking connection wires between Blueprints nodes causes crash
UE-17212 Stack overflow due to heavy recursion in indirect lighting cache
UE-17213 LightSourceAngle is incorrectly greyed out
UE-17216 [CrashReport] Crash in FD3D11ComputeShader::~FD3D11ComputeShader()
UE-17226 OnPaint function causes artifacts to show up in a New Editor window
UE-17384 Import options broken when importing bones-only fbx animation
UE-17385 Android game packaged with obb outside apk does not create SaveGame directory on device
UE-17400 Regression for UPROPERTY specifier causing crash ("Template Mismatch during attachment") during PIE
UE-17419 Crash compiling BPAIController and RunnerAI via session frontend test
UE-17443 DynamicModifiersOnly navmesh generation mode doesn't work
UE-17523 Paper2D Set Sprite function in Construction requires mobility to be set to Movable
UE-17562 [CrashReport] Crash in TBaseMulticastDelegate
>::AddDelegateInstance() UE-17569 GitHub 1309 : [Core][Windows] Don't crash when GetRawInputData() fails.
UE-17673 Clicking the GameMode Override dropdown in the World Settings tab crashes the editor
UE-17792 Analog Input does not work for network clients (AddMovementInput scale values other than 0 and 1 do not replicate for clients)
UE-17829 Second client fails to load when using multiplayer PIE in separate processes
UE-18020 Crash Report Client - updates to data collection
UE-18041 [CrashReport] Fatal error in PostInitProperties
UE-18080 [CrashReport] Crash in UProjectileMovementComponent::TickComponent()
UE-18173 Crash report client submits user names for github builds
4.8.3 Hotfix
Released: 07/29/2015
Github: https://github.com/EpicGames/UnrealEngine/releases/tag/4.8.3-release
Fixes:
UE-18668 Crash when closing projects
UE-17342 Crash when exiting PIE after server travel
UE-18530 Assert in ConformComponentsUtils::FindeNativeArchetype
UE-19151 Parallel Rendering is disabled in Shipping builds