Un Retain All Sounds in Sound Class

Un Retain All Sounds in Sound Class

Windows
MacOS
Linux

Iterate through all soundwaves an release and handles to retained chunks. (if the chunk is not being played, the chunk will be up for eviction) *

Target is Gameplay Statics

Un Retain All Sounds in Sound Class
In Sound Class
Select Asset

Inputs

In
Exec
In Sound Class
Sound Class Object Reference

Outputs

Out
Exec
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