Draws a textured quad on the HUD.
Target is HUD
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In
Exec
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Target
HUD Object Reference
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Texture
Texture Object Reference
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Texture to draw. |
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Screen X
Float
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Screen-space X coordinate of upper left corner of the quad. |
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Screen Y
Float
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Screen-space Y coordinate of upper left corner of the quad. |
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Screen W
Float
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Screen-space width of the quad (in pixels). |
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Screen H
Float
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Screen-space height of the quad (in pixels). |
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Texture U
Float
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Texture-space U coordinate of upper left corner of the quad |
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Texture V
Float
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Texture-space V coordinate of upper left corner of the quad. |
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Texture UWidth
Float
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Texture-space width of the quad (in normalized UV distance). |
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Texture VHeight
Float
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Texture-space height of the quad (in normalized UV distance). |
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Tint Color
Linear Color Structure
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Vertex color for the quad. |
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Blend Mode
EBlendMode Enum
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Controls how to blend this quad with the scene. Translucent by default. |
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Scale
Float
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Amount to scale the entire texture (horizontally and vertically) |
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Scale Position
Boolean
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Whether the "Scale" parameter should also scale the position of this draw call. |
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Rotation
Float
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Amount to rotate this quad |
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Rot Pivot
Vector 2D Structure
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Location (as proportion of quad, 0-1) to rotate about |
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Out
Exec
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