Actions
Clear All Material Instance Parameters |
Clears all material parameters set by this Material Instance Target is Material Editing Library |
Connect Material Expressions |
Create connection between two material expressions Target is Material Editing Library |
Connect Material Property |
Connect a material expression output to one of the material property inputs (e.g. diffuse color, opacity etc) Target is Material Editing Library |
Create Material Expression |
Create a new material expression node within the supplied material Target is Material Editing Library |
Create Material Expression in Function |
Create a new material expression node within the supplied material function Target is Material Editing Library |
Delete All Material Expressions |
Delete all material expressions in the supplied material Target is Material Editing Library |
Delete All Material Expressions in Function |
Delete all material expressions in the supplied material function Target is Material Editing Library |
Delete Material Expression |
Delete a specific expression from a material. Will disconnect from other expressions. Target is Material Editing Library |
Delete Material Expression in Function |
Delete a specific expression from a material function. Will disconnect from other expressions. Target is Material Editing Library |
Get Child Instances |
Gets all direct child mat instances Target is Material Editing Library |
Get Inputs for Material Expression |
Get the set of nodes acting as inputs to a node from an active material editor Target is Material Editing Library |
Get Material Default Scalar Parameter Value |
Get the default scalar (float) parameter value from a Material Target is Material Editing Library |
Get Material Default Static Switch Parameter Value |
Get the default static switch parameter value from a Material Target is Material Editing Library |
Get Material Default Texture Parameter Value |
Get the default texture parameter value from a Material Target is Material Editing Library |
Get Material Default Vector Parameter Value |
Get the default vector parameter value from a Material Target is Material Editing Library |
Get Material Instance Scalar Parameter Value |
Get the current scalar (float) parameter value from a Material Instance Target is Material Editing Library |
Get Material Instance Static Switch Parameter Value |
Get the current static switch parameter value from a Material Instance Target is Material Editing Library |
Get Material Instance Texture Parameter Value |
Get the current texture parameter value from a Material Instance Target is Material Editing Library |
Get Material Instance Vector Parameter Value |
Get the current vector parameter value from a Material Instance Target is Material Editing Library |
Get Material Property Input Node |
Get the node providing the output for a given material property from an active material editor Target is Material Editing Library |
Get Material Selected Nodes |
Get the set of selected nodes from an active material editor Target is Material Editing Library |
Get Num Material Expressions |
Returns number of material expressions in the supplied material Target is Material Editing Library |
Get Num Material Expressions in Function |
Returns number of material expressions in the supplied material Target is Material Editing Library |
Get Scalar Parameter Names |
Gets all scalar parameter names Target is Material Editing Library |
Get Scalar Parameter Source |
Returns the path of the asset where the parameter originated, as well as true/false if it was found Target is Material Editing Library |
Get Static Switch Parameter Names |
Gets all static switch parameter names Target is Material Editing Library |
Get Static Switch Parameter Source |
Returns the path of the asset where the parameter originated, as well as true/false if it was found Target is Material Editing Library |
Get Statistics |
Returns statistics about the given material Target is Material Editing Library |
Get Texture Parameter Names |
Gets all texture parameter names Target is Material Editing Library |
Get Texture Parameter Source |
Returns the path of the asset where the parameter originated, as well as true/false if it was found Target is Material Editing Library |
Get Used Textures |
Get the list of textures used by a material Target is Material Editing Library |
Get Vector Parameter Names |
Gets all vector parameter names Target is Material Editing Library |
Get Vector Parameter Source |
Returns the path of the asset where the parameter originated, as well as true/false if it was found Target is Material Editing Library |
Has Material Usage |
Check if a particular usage is enabled for the supplied material (e.g. SkeletalMesh, ParticleSprite etc) Target is Material Editing Library |
Layout Material Expressions |
Layouts the expressions in a grid pattern Target is Material Editing Library |
Layout Material Function Expressions |
Layouts the expressions in a grid pattern Target is Material Editing Library |
Recompile Material |
Trigger a recompile of a material. Must be performed after making changes to the graph to have changes reflected. Target is Material Editing Library |
Set Material Function |
Set Material Function Target is Material Expression Material Function Call |
Set Material Instance Parent |
Set the parent Material or Material Instance to use for this Material Instance Target is Material Editing Library |
Set Material Instance Scalar Parameter Value |
Set the scalar (float) parameter value for a Material Instance Target is Material Editing Library |
Set Material Instance Texture Parameter Value |
Set the texture parameter value for a Material Instance Target is Material Editing Library |
Set Material Instance Vector Parameter Value |
Set the vector parameter value for a Material Instance Target is Material Editing Library |
Set Material Usage |
Enable a particular usage for the supplied material (e.g. SkeletalMesh, ParticleSprite etc) Target is Material Editing Library |
Update Material Function |
Update a Material Function after edits have been made. Will recompile any Materials that use the supplied Material Function. Target is Material Editing Library |
Update Material Instance |
Called after making modifications to a Material Instance to recompile shaders etc. Target is Material Editing Library |