Actions
Calculate Velocity From Position History |
This function calculates the velocity of a position changing over time. You need to hook up a valid PositionHistory variable to this for storage. Target is Kismet Animation Library |
Calculate Velocity From Sockets |
This function calculates the velocity of an offset position on a bone / socket over time. The bone's / socket's motion can be expressed within a reference frame (another bone / socket). You need to hook up a valid PositionHistory variable to this for storage. Target is Kismet Animation Library |
End Profiling Timer |
This function ends measuring a profiling bracket and optionally logs the result Target is Kismet Animation Library |
Get Direction Between Sockets |
Computes the direction between two bones / sockets. Target is Kismet Animation Library |
Get Distance Between Two Sockets |
Computes the distance between two bones / sockets and can remap the range. Target is Kismet Animation Library |
Look At Function |
Computes the transform which is "looking" at target position with a local axis. Target is Kismet Animation Library |
Make Perlin Noise and Remap |
This function creates perlin noise for a single float and then range map to RangeOut Target is Kismet Animation Library |
Make Perlin Noise Vector and Remap |
This function creates perlin noise from input X, Y, Z, and then range map to RangeOut, and out put to OutX, OutY, OutZ Target is Kismet Animation Library |
Start Profiling Timer |
This function starts measuring the time for a profiling bracket Target is Kismet Animation Library |
Two Bone IK Function |
Computes the transform for two bones using inverse kinematics. Target is Kismet Animation Library |