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Editor Load Asset

Load an asset through path.

Target is VCam Blueprint Function Library

Editor Save Asset

Save an asset through path. Returns true on success.

Target is VCam Blueprint Function Library

Get Object Metadata Tags

Retrieves UObject's metadata tags

Target is VCam Blueprint Function Library

Modify Object Metadata Tags

Modifies a UObject's metadata tags, adding a tag if the tag does not exist.

Target is VCam Blueprint Function Library

Sort Assets by Timecode Asset Data

Sort array of FAssetData by metadata timecode *

Target is VCam Blueprint Function Library

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