Custom Navigation Areas and Query Filters

This guide shows how to use Custom Areas and Query Filters with the Navigation System.

Windows
MacOS
Linux

Unreal Engine's Navigation System allows Agents to traverse the Level using a Navigation Mesh for pathfinding.

The Agent determines the most optimal route to its destination by comparing the cost of each navigation polygon within the Navigation Mesh. If all polygons along the route are of equal cost, then the Agent will choose the shortest path to its target (usually a straight line).

You can influence the cost of the navigation polygons using Navigation Modifier Volumes and Navigation Query Filters.

The Preparation Guide will create the sample Level required to follow the Custom Navigation Areas and Query Filters guide. Alternatively, you can download the full sample project, which includes the completed Level named LevelCustomZones.

언리얼 엔진 문서의 미래를 함께 만들어주세요! 더 나은 서비스를 제공할 수 있도록 문서 사용에 대한 피드백을 주세요.
설문조사에 참여해 주세요
건너뛰기